- Fri Jan 28, 2011 12:33 pm
#1558
I think that the way you are setting up lighters sounds problematic. Having the fire not spread is reasonable, because one person could create massive forest fires. I would personally prefer having it spread only a couple blocks, but i suspect that the coding for that would be a lot of effort.
However, I think that making lighters break so quickly is a bad idea. It will make them insanely expensive, because of how they require iron to be made. This is the type of restriction that would be meaningful if fire spreads, because a griefer would not be able to do much with just one lighter, he would need an inventory load to do anything. However, with non spreading fire, it greatly reduces the value of lighters. It will mean fires are no longer practical light sources, (even though they do produce a bit more light that torches). Fires are also great deterrents against mobs, but at 1 iron for every 2 fires, it removes that value. With these restrictions, fire is useful in extraordinarily limited, decorative only uses, because any larger use is impractically extravagant.
While you might be able to argue that this is to reduce their destructive potential, there are already things that are substantially more dangerous, such as a single bucket of lava, or water. I don't think it makes much sense to nerf the durability of lighters, while allowing buckets to be used.
On another topic, i thought i would propose an idea that can be used in tandem with the block requirement to prevent massive cities of 1x1 pillars from being made. The real reason why this would happen is so that people can expand their realm, and then build inside of their massive realm. You might want to think about also including a material cost for the realm, such as 10 diamonds to establish one, 12 for the first expansion, 14 for the next, and so on. This way people won't be able to rush ahead and make a realm that is 5000x5000 just by making 1x1 towers. This will also encourage the communities to work together in both making the community, and pooling resources to help it expand. I suspect this idea may not be the most popular among some people (probably including those i will be working with), but I think it might help control unchecked growth by random realms better than the block placement will. Again though, this would work best in addition to the block number requirement, instead of as a replacement to it.
Flattened realms are an abomination