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By Intelli
#1534
aqua797 wrote:before you change the map and wipe everything out, can you reenable buckets? (at least water) i have a creation that is done except for the water. i want to screenshot it done :(
Water buckets will be re-enabled at the next server restart.
By gl1tch
#1536
So what happens if I have a secret base underground and then a couple people decide to build a town not so far away, and then their realm expands and then they make it private, locking me out of my base.

Or what happens if someone purposely creates a private realm close to my settlement with the intent of locking me out.

What happens if people create realms nearby someone else's realm for the purpose of preventing them from expanding, or forcing their expansion into less desirable land (mountain, lake, sand, etc)

If I create a private realm with 5 other people, and then some decide to join someone else's realm, will my realm lose it's private status until I recruit more members?
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By Intelli
#1537
gl1tch wrote:So what happens if I have a secret base underground and then a couple people decide to build a town not so far away, and then their realm expands and then they make it private, locking me out of my base.

Or what happens if someone purposely creates a private realm close to my settlement with the intent of locking me out.

What happens if people create realms nearby someone else's realm for the purpose of preventing them from expanding, or forcing their expansion into less desirable land (mountain, lake, sand, etc)

If I create a private realm with 5 other people, and then some decide to join someone else's realm, will my realm lose it's private status until I recruit more members?
It's not possible for realms to overlap other realms.
And, if your private realm dropped below having 5 members, it would lose its private status.
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By Sharingan616
#1538
Intelli wrote:
gl1tch wrote:So what happens if I have a secret base underground and then a couple people decide to build a town not so far away, and then their realm expands and then they make it private, locking me out of my base.

Or what happens if someone purposely creates a private realm close to my settlement with the intent of locking me out.
It's not possible for realms to overlap other realms.
I think what Glitch means is what would happen if he built a shelter (not realm) somewhere random and then a group came around and built a private realm right where he was, thus locking him out of the shelter.
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By Intelli
#1541
Sharingan616 wrote:
Intelli wrote:
gl1tch wrote:So what happens if I have a secret base underground and then a couple people decide to build a town not so far away, and then their realm expands and then they make it private, locking me out of my base.

Or what happens if someone purposely creates a private realm close to my settlement with the intent of locking me out.
It's not possible for realms to overlap other realms.
I think what Glitch means is what would happen if he built a shelter (not realm) somewhere random and then a group came around and built a private realm right where he was, thus locking him out of the shelter.
Ah, yep, that could happen. Unlikely though.
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By aqua797
#1544
Intelli wrote:
aqua797 wrote:before you change the map and wipe everything out, can you reenable buckets? (at least water) i have a creation that is done except for the water. i want to screenshot it done :(
Water buckets will be re-enabled at the next server restart.
Yay! They are enabled again! For once it feals as if something I posted actually made a difference.

side note: my creation is now done. come see the oasis gem, located near sceanic 1337hellwick city. (yes it is real stop asking). anyone cought griefing the oasis is subject to a good lava in the face. seraphin777 stay away. i cought you stealing twice, and next time i will have my firy(and melty) revenge.
By Sanderella
#1546
this is the beasty thing i heard hope u can enable minerealm 2.0 before february ends :)
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By Intelli
#1553
Latest updates:

Lighters are enabled in MineRealm 2.0. However, fire does not spread, and additionally, lighters have been weakened, so they will be destroyed after being used twice.
By kerovon
#1558
I think that the way you are setting up lighters sounds problematic. Having the fire not spread is reasonable, because one person could create massive forest fires. I would personally prefer having it spread only a couple blocks, but i suspect that the coding for that would be a lot of effort.

However, I think that making lighters break so quickly is a bad idea. It will make them insanely expensive, because of how they require iron to be made. This is the type of restriction that would be meaningful if fire spreads, because a griefer would not be able to do much with just one lighter, he would need an inventory load to do anything. However, with non spreading fire, it greatly reduces the value of lighters. It will mean fires are no longer practical light sources, (even though they do produce a bit more light that torches). Fires are also great deterrents against mobs, but at 1 iron for every 2 fires, it removes that value. With these restrictions, fire is useful in extraordinarily limited, decorative only uses, because any larger use is impractically extravagant.

While you might be able to argue that this is to reduce their destructive potential, there are already things that are substantially more dangerous, such as a single bucket of lava, or water. I don't think it makes much sense to nerf the durability of lighters, while allowing buckets to be used.


On another topic, i thought i would propose an idea that can be used in tandem with the block requirement to prevent massive cities of 1x1 pillars from being made. The real reason why this would happen is so that people can expand their realm, and then build inside of their massive realm. You might want to think about also including a material cost for the realm, such as 10 diamonds to establish one, 12 for the first expansion, 14 for the next, and so on. This way people won't be able to rush ahead and make a realm that is 5000x5000 just by making 1x1 towers. This will also encourage the communities to work together in both making the community, and pooling resources to help it expand. I suspect this idea may not be the most popular among some people (probably including those i will be working with), but I think it might help control unchecked growth by random realms better than the block placement will. Again though, this would work best in addition to the block number requirement, instead of as a replacement to it.
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By cerevox
#1560
If lighters break after 1 use, you might as well just ban them. Fire places fail to catch and destroy the block 1/2 the time, so if a lighter only gets 2 uses then the average fire will take 1 iron to create. Thats immensely expensive and i can't see anyone actually bothering to do anything with fire if it costs that much.

With fire in its non-spreading state its almost all decorative anyway. Lava makes a better defense since it spreads, so fire has no advantage. Under that system, lava buckets are cheaper than fire since they can be reused.

And as kerovon said, water is by far the most destructive thing of those 3. And even beyond that, by far the most destructive item in the game is the pickaxe. Making lighters useless servers no purpose.

Either ban fire 100%, or leave it in its non-spread state, but don't say its usable and then make it nearly impossible to use.
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