- Wed Oct 23, 2013 8:45 pm
#177379
Likewise for those with huge credit balances ... those credits represent the outcome of time invested in mining, enchanting and trading with other players. So what if someone has >1 million credits? They could have invested in a hundred realms, or bought 17 stacks of diamond blocks and created a huge statue of themselves in diamond armour at spawn. They didn't though. They chose to keep their assets liquid, so that when they DO need something, they have the ability to buy it. Why punish them for taking this approach to the game?
MineRealm has a reasonably stable economy with minimal inflation in all but the cost of spawn realms. I don't see this as a major issue as by rights the people most "entitled" (for want of a better word) to owning a spawn realm are the veteran players who likely have the larger credit balances. The only significant changes I have noticed otherwise in the economy are due to external factors - changes in the game mechanics such as villies selling glowstone; anvils allowing non-random enchantments to be placed on items; and the invention of things like gold farms and iron farms.
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TL:DR Wealth isn't everything, and wiping wealth isn't likely to suddenly make MineRealm more exciting and enjoyable for the bulk of the existing community. It is likely to frustrate many veteran players though and cause them to question whether they want to invest further time just to make back lost ground.
BridgeDweller wrote:It's not about the wealth per se ... it's about the investment of time to get to a player's current state. I have been hoarding materials for months in preparation for a fairytale castle build above my storage vault ... quartz, sandstone, lapis, glass, wool, logs, iron, glowstone, redstone, etc. I don't even have a vision of what it will look like yet BUT I know that whatever I come up with, I won't be scrabbling for materials to make it. I don't want to lose that investment in materials, as it would be months of work gone in an instant.Unbound wrote:I prefer a wipe and I honestly don't care if we all have to start from scratch. Doing so will bring new experiences along as people working together and try to make it to the top again. I guess I'm the few who voted for option 1.This is the only post I see in this whole thread not talking about their massive wealth they have attained ... "playing games shouldn't be about being the most wealthiest, it should be about the experiences and fun interactions I have with other players."
Likewise for those with huge credit balances ... those credits represent the outcome of time invested in mining, enchanting and trading with other players. So what if someone has >1 million credits? They could have invested in a hundred realms, or bought 17 stacks of diamond blocks and created a huge statue of themselves in diamond armour at spawn. They didn't though. They chose to keep their assets liquid, so that when they DO need something, they have the ability to buy it. Why punish them for taking this approach to the game?
MineRealm has a reasonably stable economy with minimal inflation in all but the cost of spawn realms. I don't see this as a major issue as by rights the people most "entitled" (for want of a better word) to owning a spawn realm are the veteran players who likely have the larger credit balances. The only significant changes I have noticed otherwise in the economy are due to external factors - changes in the game mechanics such as villies selling glowstone; anvils allowing non-random enchantments to be placed on items; and the invention of things like gold farms and iron farms.
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TL:DR Wealth isn't everything, and wiping wealth isn't likely to suddenly make MineRealm more exciting and enjoyable for the bulk of the existing community. It is likely to frustrate many veteran players though and cause them to question whether they want to invest further time just to make back lost ground.