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MineRealm 3.0

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#13898
One thing that I would like to see implemented is some way to control doors and switches. It would be something like /realm door or /realm redstone. That would prevent them from right-clicking any levers, buttons or anything like that. Either that, or we could have it so that /realm private does all that.
#14256
Just Some Ideas I have:

1. What about realms? If there are countries and no realms its no longer Minerealm. maybe a name switch?

2. I like the idea of conquering plots of land. Makes realm sizes even.

3. Maybe we should have to build a certain amount in our current plot before being able to conquer another.

4. what about people making countrys that make a wall around others.

5. Mods/Admins should be able to destroy chests so that there arent invinceable walls of chests everywhere.

6. Also I think the cost of a country depends on size of party EX. 1-2 128D, 2-4 96D, 5-6 64D

Extra Stuff / Ideas:

I will Edit this post later today since I dont have time to finish it at the current time.
#14258
zer0percent wrote:Just Some Ideas I have:

1. What about realms? If there are countries and no realms its no longer Minerealm. maybe a name switch?

2. I like the idea of conquering plots of land. Makes realm sizes even.

3. Maybe we should have to build a certain amount in our current plot before being able to conquer another.

4. what about people making countrys that make a wall around others.

5. Mods/Admins should be able to destroy chests so that there arent invinceable walls of chests everywhere.

6. Also I think the cost of a country depends on size of party EX. 1-2 128D, 2-4 96D, 5-6 64D

Extra Stuff / Ideas:

I will Edit this post later today since I dont have time to finish it at the current time.
We threw out the country idea. Here is the link: http://minerealm.com/community/viewtopic.php?f=7&t=1373
#14261
Can we stop discussing 3.0 for awhile? The project is suspended until further notice. I recommend waiting for Intelli to post about the coming changes to throw out your opinions.
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