Post any ideas / suggestions for the game servers here.
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By Prodigy9
#48209
Blazes are important mobs for a variety of purposes. First and foremost, they drop blaze rods which are necessary for creating brewing stands and eyes of ender. Additionally, they are worth more experience points than other hostile mobs.

I therefore propose that, once they become available in the Nether, we all refrain from breaking blaze spawners. I'm not sure if this could (or even should) be an official (i.e. enforced) rule, but an informal agreement between all players and factions that spend time in the Nether will help keep these resources available for everybody.
By mitchie151
#48210
This is a MUST

In a single nether fort there are somewhere between 1-4 spawners. In a smallish nether, there could only be 2 or 3 forts meaning at max 12 spawners.

We have to keep these, even protect them.

With blaze rods you can make alchemy stations, eyes of ender and fire resistance potions.

I would advise intelli to make these blocks unbreakable for this purpose. Without these blocks, major chunks of the game (The End and alchemy) are unavailable.
By CirJohn
#48211
I have close to a million creds available to me. If catch someone breaking blaze spawners, I WILL destroy all they have made when countries get added.
Last edited by CirJohn on Sun Nov 20, 2011 3:07 pm, edited 1 time in total.
By Kress91
#48212
I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
By CirJohn
#48213
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
By _iBiS_
#48214
mitchie151 wrote:This is a MUST

In a single nether fort there are somewhere between 1-4 spawners. In a smallish nether, there could only be 2 or 3 forts meaning at max 12 spawners.

We have to keep these, even protect them.

With blaze rods you can make alchemy stations, eyes of ender and fire resistance potions.

I would advise intelli to make these blocks unbreakable for this purpose. Without these blocks, major chunks of the game (The End and alchemy) are unavailable.
I totally agree, it is a must that Intelli makes it so Blaze spawner's are unbreakable.
By Kress91
#48215
CirJohn wrote:
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
I don't see the problem here.
By Prodigy9
#48216
mitchie151 wrote:I would advise intelli to make these blocks unbreakable for this purpose. Without these blocks, major chunks of the game (The End and alchemy) are unavailable.
I had considered suggesting something along those lines, but thought that perhaps that would be a bit too extreme. But if there's public support for such an idea, I will gladly support it as well.
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
The only problem with this is that you plan on farming all of the infinite number of available blaze rods. Good luck with that.
User avatar
By LeafWarrior254
#48217
Kress91 wrote:
CirJohn wrote:
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
I don't see the problem here.
You'd up the prices and we'd all have to slave and beg for them. That would shatter the economy and we'd all rebel against Kress and NTC!. Also, you'll run out.
By Kress91
#48218
Prodigy9 wrote: Problem?
The only problem with this is that you plan on farming all of the infinite number of available blaze rods. Good luck with that.[/quote]

Personally, I find the alchemy and enchantments and End to be disgusting. I'm a purist, I preferred Craft when it was just building.
LeafWarrior254 wrote:
Kress91 wrote:
CirJohn wrote:
Kress91 wrote:I'll farm ALL the blaze rods, then shatter the spawners.

Problem?
yep
I don't see the problem here.
You'd up the prices and we'd all have to slave and beg for them. That would shatter the economy and we'd all rebel against Kress and NTC!. Also, you'll run out.
I don't see the problem with this at all, either.
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