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By sliothar16
#71790
Before you post ANY kind of reply, I want to make it clear that this idea of mine does NOT involve putting countries back into the Survival server AT ALL.

However this idea DOES involve countries.
I propose another server is set up. Now, this server could go one of two ways:

1: People would start and could instantly form their own country. The name of the game would be to conquer everyone else's country. Unconquered land would have full PvP in it, and that fighting would decide who got that piece of land. But this would require official teams to be set, and whoever has the last man standing would get that land.
2: There would be one, HUGE country with either NPC soldiers or something along those lines. The goal of the server players would be to conquer that country completely by forming a country of their own. Countries would expand in the same exact way as the idea above. This, OR countries would expand in the same way they did in Survival, with units.

Both of these systems' countries would be be set up not by gaining 50k credits, but rather a simple "/country start (name goes here)" command. That way anyone could get in the game quickly.
Also, joining countries would be as simple as "/country join" with no tax needed.

I do hope you all put my idea into consideration.

-Sliothar16
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By Cogohst
#71791
I guess you have something here, but it's underdeveloped if it's anything...
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By Keyhen
#71792
That would be a nice addition, but have players start out on a 2500x2500 or so map, and have countries. Players could start a country, but soon enough there would most likely be 2-3 major countries.
By sliothar16
#71794
Keyhen wrote:That would be a nice addition, but have players start out on a 2500x2500 or so map, and have countries. Players could start a country, but soon enough there would most likely be 2-3 major countries.
The server (along with the countries) would wipe every, say, 3 to 4 months.
By Prodigy9
#71802
I'd be up for it. And since it would be a separate server, it would be possible to go all out in terms of making one's country an incredible powerful force (e.g. if your country conquers a realm where an enemy has chests stored... you can take whatever you want). With the countries system that was briefly tried before, care was taken to minimize the impact on players who didn't want to participate. A separate server would mean that those uninterested in countries could continue playing survival without having anything to do with countries.
By sliothar16
#71806
Prodigy9 wrote:I'd be up for it. And since it would be a separate server, it would be possible to go all out in terms of making one's country an incredible powerful force (e.g. if your country conquers a realm where an enemy has chests stored... you can take whatever you want). With the countries system that was briefly tried before, care was taken to minimize the impact on players who didn't want to participate. A separate server would mean that those uninterested in countries could continue playing survival without having anything to do with countries.
Your comment is much appreciated, Prodigy :D
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By lizardsrock4
#71898
hippoface wrote:1. This is in trade.
2. It would cost a lot for Intelli.
Exactly, maybe he could make an a seprate world on to the server for countries and a /trade style warping
By sliothar16
#71906
hippoface wrote:1. This is in trade.
2. It would cost a lot for Intelli.
I know that this is in the trade category, but I don't know how to change that.
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By hippoface
#71951
lizardsrock4 wrote:
hippoface wrote:1. This is in trade.
2. It would cost a lot for Intelli.
Exactly, maybe he could make an a seprate world on to the server for countries and a /trade style warping
1. Lag
2. Too many teleports
3. Theres no way to, Slio.
long long title how many chars? lets see 123 ok more? yes 60

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