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 MineRealm 4.50 - August 3, 2012 
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Post Re: MineRealm 4.50 - August 3, 2012
Admittedly I am sad about ocean biomes no longer being a teleported destination. It was really nice finally getting some visitors for a change. At the same time I realize was this was a necessary change.

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codereicher wrote:
I play with friends on server we have fun talk enjoy ourselves. then i get banned . why u no unban me now plox. i good boy. i did nothing wrong we were having fun together. I like server sorry much to u.
Fri Aug 03, 2012 12:58 pm
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Post Re: MineRealm 4.50 - August 3, 2012
Really nicely done :D

Wilderness reminds me about good old Runescape days :)

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Fri Aug 03, 2012 2:06 pm
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Post Re: MineRealm 4.50 - August 3, 2012
Redkiller123 wrote:
Really nicely done :D

Wilderness reminds me about good old Runescape days :)


Heh, want to build Edgeville with me?

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Fri Aug 03, 2012 3:06 pm
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Post Re: MineRealm 4.50 - August 3, 2012
mitchie151 wrote:
Redkiller123 wrote:
Really nicely done :D

Wilderness reminds me about good old Runescape days :)


Heh, want to build Edgeville with me?


Would be fun, Like a 1 RS square to one MC block, And make it aligned with the wilderness to get the ditch :D

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Fri Aug 03, 2012 3:22 pm
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Post Re: MineRealm 4.50 - August 3, 2012
Yes ! Now I don't need to keep on going back to spawn when I use the random teleporter :D
Sat Aug 04, 2012 12:21 am
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Post Re: MineRealm 4.50 - August 3, 2012
Is it possible and allowed to push blocks with a piston from the wilderness over the border into the main world?

I'd like to obtain emerald ore blocks but a silk touch pickaxe can't be carried into the wilderness.
Sat Aug 04, 2012 7:56 am
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Post Re: MineRealm 4.50 - August 3, 2012
is the wilderness going to be wiped like every week? Because it would be really much griefing there and it would look ugly.

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Sat Aug 04, 2012 8:20 am
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Post Re: MineRealm 4.50 - August 3, 2012
I'm back....
On a slightly more on topic note, Intelli is awesome.
On an even more on topic note, Mitchie is awesome.
On a dark and stormy night - wait, no, I got it wrong.
On an EVEN MORE ON TOPIC NOTE:
This is a great addition, the wilderness and all. Intelli sure did it this time. Minerealm is even better!

Thanks again, Intelli!

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Sat Aug 04, 2012 11:05 am
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Post Re: MineRealm 4.50 - August 3, 2012
Nice update. :)

One question, are you allowed to make death traps in the wilderness? (I would guess yes but I would prefer to get confirmation before a ban)

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Sat Aug 04, 2012 12:31 pm
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Post Re: MineRealm 4.50 - August 3, 2012
BSGSamuel wrote:
Nice update. :)

One question, are you allowed to make death traps in the wilderness? (I would guess yes but I would prefer to get confirmation before a ban)


Yes

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Sat Aug 04, 2012 2:33 pm
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