- Mon Feb 27, 2012 10:16 pm
#79969
MineRealm Survival 4.3
- Implemented dynamic realm system. All 40,000 realms are no longer stored in the database, and are dynamically calculated based on a players location.
- Updated /realm purchase code to work with new realm code.
- Updated /realm sell to delete realm from DB when selling.
- Updated realm disband scripts to work with new system.
- Renamed parties to guilds.
- Added "/guild name <name>"
- Made it so to create a guild, you must use "/guild create <name>"
- Added "/guild leader <user>" to assign additional leaders.
- Made it so guilds are only destroyed if the last leader left in the guild leaves the guild.
- Updated guild chat format (> #Guild)
- Updated message format (> #Message)
- Updated /help to reflect guilds instead of parties.
- Changed party information to guild information in helpbot.
- Added new server restart code.
- Removed /reset command.
Extra updates: (bugfixes for 4.3)
- Added a /guild command
- Changed how "/guild name" works. Guild names need to be set again.
- Fixed it so "/realm" works in public realms
- Made it so "You have entered a public realm" notices now show again.
- Fixed it so /realm purchase works again.
- Fixed it so guilds get properly configured if created with the old party system when using "/guild name"
- Fixed it so "/guild remove" confirms that you removed a player
- Made it so "/guild users" no longer displays invited users as members.
- Fixed it so realms are valued at 9000 credits instead of 1000 credits when selling.
- Fixed it so selling realms to other players works again.
- Fixed it so "/realm" shows information for the correct realm when standing on x0 or z0
Please report any new bugs in this thread. Certain elements of the realm system that worked properly before may now have new issues
Guild rankings will be available after MineRealm 4.4 is released. Listings may be available sooner at http://minerealm.com/rankings/
- Implemented dynamic realm system. All 40,000 realms are no longer stored in the database, and are dynamically calculated based on a players location.
- Updated /realm purchase code to work with new realm code.
- Updated /realm sell to delete realm from DB when selling.
- Updated realm disband scripts to work with new system.
- Renamed parties to guilds.
- Added "/guild name <name>"
- Made it so to create a guild, you must use "/guild create <name>"
- Added "/guild leader <user>" to assign additional leaders.
- Made it so guilds are only destroyed if the last leader left in the guild leaves the guild.
- Updated guild chat format (> #Guild)
- Updated message format (> #Message)
- Updated /help to reflect guilds instead of parties.
- Changed party information to guild information in helpbot.
- Added new server restart code.
- Removed /reset command.
Extra updates: (bugfixes for 4.3)
- Added a /guild command
- Changed how "/guild name" works. Guild names need to be set again.
- Fixed it so "/realm" works in public realms
- Made it so "You have entered a public realm" notices now show again.
- Fixed it so /realm purchase works again.
- Fixed it so guilds get properly configured if created with the old party system when using "/guild name"
- Fixed it so "/guild remove" confirms that you removed a player
- Made it so "/guild users" no longer displays invited users as members.
- Fixed it so realms are valued at 9000 credits instead of 1000 credits when selling.
- Fixed it so selling realms to other players works again.
- Fixed it so "/realm" shows information for the correct realm when standing on x0 or z0
Please report any new bugs in this thread. Certain elements of the realm system that worked properly before may now have new issues
Guild rankings will be available after MineRealm 4.4 is released. Listings may be available sooner at http://minerealm.com/rankings/
"When you do things right, people won't be sure you've done anything at all."