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 MineRealm Survival 3.6.2 - October 18, 2011 
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Post MineRealm Survival 3.6.2 - October 18, 2011
MineRealm 3.6.2

This update has untested elements. Please test them, and report any issues in this thread

- Added a fix to possibly fix chest syncing issues across channels.
- Fixed it so players can no longer go into a negative balance when buying a realm from another player.
- Fixed it so player inventories should no longer be wiped when getting disconnected due to client crashes.
- Fixed it so water and lava sources can properly be picked up using buckets.
- Fixed it so slabs should sync properly.
- Made it so punching leaves counts for credits again.
- Made it so punching out fire syncs across channels.
- Made it so trees do NOT sync across channels.
- Made it so block formation (ex: ice in a snow biome) syncs across channels. (Needs testing)
- Made it so block spreading (ex: mushrooms spreading) syncs across channels. (Needs testing)
- Made it so block fading (ex: snow melting) syncs across channels. (Needs testing)

Update:
- Really fixed the chest syncing issues this time.
- Fixed issues caused by logging out immediately after death.
- Changed how block form/fade/spread methods work.
- Fixed issue with anti-inventory wipe fix.

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Tue Oct 18, 2011 8:57 pm
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
Probably very logic but why NOT sync the trees?
Tue Oct 18, 2011 10:01 pm
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
My best guess is that it has something to do with the unpredictability of how they grow, especially oak trees.

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Tue Oct 18, 2011 10:31 pm
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
Update: Did an emergency patch (3.6.2b)

- Really fixed the chest syncing issues this time.
- Fixed issues caused by logging out immediately after death.
- Changed how block form/fade/spread methods work.
- Fixed issue with anti-inventory wipe fix.

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Tue Oct 18, 2011 10:32 pm
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
Quentijn wrote:
Probably very logic but why NOT sync the trees?


There's not any way to hook into tree growth.
I'll be working on a work-around in the future.

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Wed Oct 19, 2011 5:44 am
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
I can test the last 3 for you Intelli. If you would like.
Wed Oct 19, 2011 5:59 am
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
Intelli wrote:
Quentijn wrote:
Probably very logic but why NOT sync the trees?


There's not any way to hook into tree growth.
I'll be working on a work-around in the future.


Could the the channel server request that the syncing server generates the tree, then force clients in the area to do a chunk update?

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Wed Oct 19, 2011 10:48 am
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
Sounds great!

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Wed Oct 19, 2011 10:54 am
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
Since this deals with cross-channels, I'll post it here.
Bug found in which you die, drop items, switch channels, find no items, switch back, and find items.
Wed Oct 19, 2011 11:00 am
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Post Re: MineRealm Survival 3.6.2 - October 18, 2011
aguy130 wrote:
Sounds great!

What sh.. I mean he said! ^

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