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 MineRealm Survival 3.6.0 - October 13, 2011 
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Post MineRealm Survival 3.6.0 - October 13, 2011
MineRealm Survival 3.6.0

Note: This update changes a massive amount of core code. There is the possibility that features that worked fine before may now have new bugs. If you find any bugs, please report them in this thread.

- Added it so moderators can kick players cross-channels.
- Added it so moderators can ban players cross-channels.
- Added it so alerts (flying, diamonds, etc) show cross-channel for moderators.
- When moderators are attempting to teleport, it now shows what channel a player is on.
- Removed /tphere command for moderators. Added /spawn <user> command for moderators.
- Updated the /channels command, fixed the player count issue and made it so it now shows all channels.
- Made it so death notifications now show cross-channel.
- Made it so players can't log in to multiple channels at once.
- Made it so users can't access chests that are currently being accessed on another channel.
- Added a prompt for new players telling them to type /help for a list of commands.
- Made it so party chat (/p) now shows cross-channel.
- Made it so /party invite <user> now works properly cross-channel.
- Made it so /party join now works properly cross channel.
- Made it so /party leave now works properly cross channel.
- Made it so /party remove <user> now works properly cross-channel.
- Made it so /party users works cross-channels for showing if players are online.
- Made it so /realm member now works properly cross-channel.
- Made it so /realm sell <user> <amount> now works properly cross-channel.
- Made it so /credits give <user> <amount> now works properly cross-channel.
- Made it so when a player logs out, their location is synced cross-channel for their next login.
- Made it so when a player logs out, their inventory data is synced cross-channel for their next login.
- Set it so the maximum player limit per channel is 100 players
- Rewrote /rollback command for moderators, now sets block data to be synced cross-channel.
- Rewrote /restore command for moderators, now sets block data to be synced cross-channel.
- Made it so blocks placed now sync cross-channels.
- Made it so blocks removed now sync cross-channels.
- Made it so sign text syncs cross-channels.
- Made it so liquid placement and removal syncs cross-channels.
- Made it so chest contents syncs cross-channels.
- Made it so furnace contents sync cross-channels.
- Made it so time syncs cross-channels.
- Made it so weather syncs cross-channels.
- Made it so breaking leaves no longer count for credits.

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Thu Oct 13, 2011 12:06 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
wow ^
Thu Oct 13, 2011 12:31 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
We on channels already? :o

Gj on all that coding lol
Thu Oct 13, 2011 1:18 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
Quentijn wrote:
We on channels already? :o

Gj on all that coding lol


Channels won't be available to the general public until October 28th.
We intend to open up channel 2 to donors starting tomorrow. A few minor bugs to fix first.

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Thu Oct 13, 2011 1:47 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
Why up the maximum limit to 100? I thought this was being done to get rid of the lag?

Although I guess this isn't a bad thing. It will allow more people to connect to channel 1 which I would imagine will be the default. Channel 2 should be pretty dead. Should be nice and lag free.


Last edited by Surgeonbsg on Thu Oct 13, 2011 4:45 am, edited 1 time in total.
Thu Oct 13, 2011 4:39 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
This seems like a good idea.

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Thu Oct 13, 2011 4:41 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
Intelli wrote:
Quentijn wrote:
We on channels already? :o

Gj on all that coding lol


Channels won't be available to the general public until October 28th.
We intend to open up channel 2 to donors starting tomorrow. A few minor bugs to fix first.

Does this mean [Donor] tag donors or channel sponsors?
Thu Oct 13, 2011 5:20 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
Intelli wrote:
We intend to open up channel 2 to donors starting tomorrow. A few minor bugs to fix first.

Will channels other than #1 be permanently restricted to minerealm donors, or will they eventually be open to all players (but donors just get the first chance to try it out)?

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Thu Oct 13, 2011 5:37 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
I was looking forward to playing on the channel _b3ast_ payed for, as he reserved it in hopes of NTC! and others playing lag free. Very unfortunate that we won't be able to join him in the thing he initially purchased for. :'(

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Thu Oct 13, 2011 8:27 am
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Post Re: MineRealm Survival 3.6.0 - October 13, 2011
Intelli wrote:
Quentijn wrote:
We on channels already? :o

Gj on all that coding lol


Channels won't be available to the general public until October 28th.
We intend to open up channel 2 to donors starting tomorrow. A few minor bugs to fix first.


Just donate to get in, Cannabin0l :P

And gj, Intelli
BUT
NOT THE LEAVESsssss :P
Thu Oct 13, 2011 10:13 am
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