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MineRealm Geology

Posted: Tue Jan 16, 2018 5:54 am
by Nephalem
Greetings people of MineRealm!

Just wanted to share some statistics about MineRealm's wonderful (debatable) surface!

I'm introducing Arcane Satelite Surveillance! It is a script programmed in matlab what pulls and stitches images from the real-time online map to produce an image that is 10k by 10k pixels, where each block correspond one pixel.

How it works:
Spoiler:
It pulls small images from the dynmap that each look like this:
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In loops the script combine the images, and in the end, crops all the stuff that is outside the +/-5000 coordinates.

Now it saves the file as a simple 76MB .png image.

With the image, statistics are easily computed to get total square area of ocean or desert ect. As long as it can be identified by color.

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Magic happens if you have two or more of these images as you can compare them data-wise.
For instance: show only where blocks have changed and so on.
Legitimacy:
Spoiler:
The dynmap data is available for everyone, not just me.
Should this be considered against the rules by admins, It will discontinue and all data deleted.
It's purpose is only statistics and will never be used never to gain unfair advantages.
I did this for fun, I hope you can agree that this is fun too!
Let's talk deserts and my progress of preserving them by mining them all!
First full surface scan from 13th April 2017:
- 6.14 % of the surface is sand or sandstone, I from now on define as deserts.
- Total desert area of 1957 plots.
- Total amount of sand is 17,1M (assumed with average sand depth of 3,5blocks).
- 4967DCs are needed to store that sand.
- 2.87DCs of logs are needed to craft those chests.
- 2741 Diamond shovels with Unbreaking III will be fully used to dig that sand.
Sandstone is slightly more inconsistent but a few tests I've done say that there are 30% more sandstone than there are sand, so more than 3k Diamond picks with U3 are needed.
Extremely fast insta-breakning with no downtime mines about 20k credits/hour.
So to mine all deserts will take more than 1000 hours (~17k credits/hour).
With 4 hours of mining each day, that would take 250 days.

Since then, I've mined a few deserts and, just yesterday I reached 1M total sandstone mined on the ingame statisics screen.

Now: Total desert area remaining is 95.37% (With a bit of optimism that is nearly halfway).
The below gif makes it easy to spot where the deserts have been mined.
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(on this gif, sand areas larger than 2500m^2 are marked as black, god I hate making gifs, rip resolution)
Bonus picture dump:
Spoiler:
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^when I had to find that little comma in the code.
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Re: MineRealm Geology

Posted: Tue Jan 16, 2018 10:18 am
by Puged
In before Grel points out the irony of "preserving them by mining them all".

Re: MineRealm Geology

Posted: Wed Jan 17, 2018 2:50 am
by Grelman
Is this a bad time to announce my plan to "preserve" all the netherrack in the nether?

Re: MineRealm Geology

Posted: Wed Jan 17, 2018 3:59 am
by Nephalem
Cleaning up all the netherrack would be neat. I like how there are always quotation marks around "preserving".

Also the A.S.S. can read log files, specifically, the /plot list command. Then it filters the log and displays all the plots on the map image. For instance peejaywk's plots:

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(I asked peejay if I could share here, and he agreed.)

and my plots:

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This is relevant for the people out there with 100+ plots and no idea about overview.