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Re: Bug Reports

Posted: Thu Jun 23, 2016 8:40 am
by BSGSamuel
Chest minecarts are no longer being filled by hoppers above them (was working in 1.9). Hopper minecart do still work though (but probably because they are sucking the items in and not relying on the hopper above them).

Re: Bug Reports

Posted: Sat Oct 15, 2016 1:51 am
by LARDIMUS_PRIME
Villagers aren't harvesting crops

Fix plez

Re: Bug Reports

Posted: Sun Oct 16, 2016 11:39 pm
by Intelli
LARDIMUS_PRIME wrote:Villagers aren't harvesting crops

Fix plez
The gamerule mobGriefing is already enabled.

>[Server thread/INFO]: mobGriefing = true

Re: Bug Reports

Posted: Sat Oct 29, 2016 11:06 am
by Intelli
LARDIMUS_PRIME wrote:Villagers aren't harvesting crops

Fix plez
Alright, further changes have been made. Let me know if it's now fixed.

Re: Bug Reports

Posted: Sun Nov 20, 2016 12:40 am
by Grelman
Armor stands and shulker boxes are not protected on private land.

Server acting up

Posted: Thu Oct 05, 2017 5:36 am
by Quentijn
Not sure what is happening but the server has been have some lage spikes on my part. I did multiple speedtest and checked for any inconcistencies on my end, there were none.. Maybe something has started to hog the server's resources?

Re: Bug Reports

Posted: Tue Feb 12, 2019 3:38 pm
by Grelman
I and some others have noticed some bugs/unintended behavior during the last months and I thought I'd list them here after neglecting to mention anything about them for a while.

1.) Since we updated to 1.13 I've noticed that water won't break crops like wheat, potatoes, carrots, and beets.

2.) The spawning of non water passives like wolves, llamas, parrots, polar bears, and ocelots seems broken as neither I nor anyone have seen these mobs spawn in years. The same is more or less true for other more common passives as well.

3.) 1.13 has added a command suggest functionality that is constantly popping up and overlay of players names when using a /g, /m, or /b command to chat. It is very annoying. I dont know how easy this would be to fix, but if it could go the way of the dinosaurs we'd really appreciate it.

Here is an example of the overlay that pops up of names which used to only show up only if you hit "Tab" but now reappears with every word you type.
Image

lastly, theres this weird glitch where useful F3 info like light level, biome, and coordinates is missing from where it should otherwise be

Re: Bug Reports

Posted: Sun Mar 03, 2019 2:52 pm
by eah
And tall grass won't break when you break the block beneath it.

Re: Bug Reports

Posted: Sat Aug 24, 2019 7:57 pm
by Grelman
We all know 1.14 is one of the buggiest Minecraft updates in years, and the game has slowly become more functional, but there are some lingering issues that either havent been addressed by any of the updates to 1.14, or I couldn't find on the bugtracker for the vanilla game.

1st and worst is nether portals out of the nether killing people

The only portal out of the nether that works is the nether spawn one. All others transport the player 20 something blocks in a random direction regardless of air or solid blocks and a lot of people have died as a result.

Private Plot loopholes:

Bonemeal can be used by anyone on private plots.

Anyone can take books off of lecturns.

Anyone can take armor off of armor stands.

Other annoying issues:

Turtles never lay eggs, despite doing their "digging" animation.

Re: Bug Reports

Posted: Sun Aug 09, 2020 6:52 am
by DGannon
There are two problems with mob spawners, apparently due to this change:
Added dynamic mob spawning limiting (for portals & spawners) when the server TPS falls below 20.
Firstly, mob spawners only spawn 1 mob at a time regardless of server TPS. Typically, they should spawn 3 or 4 at a time. Secondly, the mobs spawn with AI disabled and will just stand there, never attacking or moving at all. This can be confirmed easily by going to any mob spawner.