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Re: Bug Reports
Posted: Mon Mar 21, 2016 10:43 am
by General Grievous
Hi,
AkiTheCrafter used a nether portal, timed out and when he logged back in, he found himself in lava and an error message occurred ("You tried to teleport yourself outside of the map" or similar). Is there a chance that he does not burn (he still got 3 hearts before he logged out)?
Best,
A.
Re: Bug Reports
Posted: Sat Apr 16, 2016 3:22 pm
by eah
Hostile mobs don't despawn.
A hostile mob has a 1/800 chance of despawning every tick after 30 seconds have passed since there was a player within 32 blocks, euclidean distance. I tested this in single player in version 1.9.2. It works as it always has.
On the server, it doesn't. This leads to a buildup of mobs in caves and crevices so that new mobs can't spawn.
My guess is this is because of some "optimization" the server has which doesn't tick mobs outside a certain distance from the player.
Re: Bug Reports
Posted: Sat Apr 16, 2016 10:33 pm
by Bonejunky
Trade was spontaneously rolled back.
Re: Bug Reports
Posted: Sun Apr 17, 2016 12:38 pm
by Intelli
eah wrote:Hostile mobs don't despawn.
A hostile mob has a 1/800 chance of despawning every tick after 30 seconds have passed since there was a player within 32 blocks, euclidean distance. I tested this in single player in version 1.9.2. It works as it always has.
On the server, it doesn't. This leads to a buildup of mobs in caves and crevices so that new mobs can't spawn.
My guess is this is because of some "optimization" the server has which doesn't tick mobs outside a certain distance from the player.
Is this issue still occurring? Just updated the server.
Re: Bug Reports
Posted: Sun Apr 17, 2016 2:56 pm
by eah
Intelli wrote:eah wrote:Hostile mobs don't despawn.
A hostile mob has a 1/800 chance of despawning every tick after 30 seconds have passed since there was a player within 32 blocks, euclidean distance. I tested this in single player in version 1.9.2. It works as it always has.
On the server, it doesn't. This leads to a buildup of mobs in caves and crevices so that new mobs can't spawn.
My guess is this is because of some "optimization" the server has which doesn't tick mobs outside a certain distance from the player.
Is this issue still occurring? Just updated the server.
This seems to be fixed, but there's still something not right. Based on my experience in the nether, spawn rates are nearly zero.
Re: Bug Reports
Posted: Thu May 05, 2016 6:52 pm
by eah
Hoppers are misbehaving. I'm not sure what it is, but it's reminiscent of the whole hopper check fiasco. I gave them a good spanking, but they're still doing it.
Re: Bug Reports
Posted: Fri May 06, 2016 6:37 am
by Nephalem
eah wrote:Hoppers are misbehaving. I'm not sure what it is, but it's reminiscent of the whole hopper check fiasco. I gave them a good spanking, but they're still doing it.
I can confirm this, especially also mechanics from one chunk to another.
E.G. Comparator reading the content of a dropper that is on another chunk, would on occasion freeze.
I can advice to lock-down all auto shops until this is fixed.
Re: Bug Reports
Posted: Sun Jun 05, 2016 6:36 pm
by eah
eah wrote:Hoppers are misbehaving. I'm not sure what it is, but it's reminiscent of the whole hopper check fiasco. I gave them a good spanking, but they're still doing it.
This appears to be fixed.
Re: Bug Reports
Posted: Fri Jun 10, 2016 9:56 am
by SilentCitizen
Anyone else getting this error with the website? A simple refresh fixed it for me, but still.
Re: Bug Reports
Posted: Fri Jun 17, 2016 7:42 pm
by eah
Flaming arrows hurt anything regardless of what plot it's in.