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 Bug Reports 
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Joined:   Sep 30, 2011
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Post Re: Bug Reports
Hi,

AkiTheCrafter used a nether portal, timed out and when he logged back in, he found himself in lava and an error message occurred ("You tried to teleport yourself outside of the map" or similar). Is there a chance that he does not burn (he still got 3 hearts before he logged out)?

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A.
Mon Mar 21, 2016 10:43 am
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Post Re: Bug Reports
Hostile mobs don't despawn.

A hostile mob has a 1/800 chance of despawning every tick after 30 seconds have passed since there was a player within 32 blocks, euclidean distance. I tested this in single player in version 1.9.2. It works as it always has.

On the server, it doesn't. This leads to a buildup of mobs in caves and crevices so that new mobs can't spawn.

My guess is this is because of some "optimization" the server has which doesn't tick mobs outside a certain distance from the player.

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Sat Apr 16, 2016 3:22 pm
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Post Re: Bug Reports
Trade was spontaneously rolled back.

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Sat Apr 16, 2016 10:33 pm
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Post Re: Bug Reports
eah wrote:
Hostile mobs don't despawn.

A hostile mob has a 1/800 chance of despawning every tick after 30 seconds have passed since there was a player within 32 blocks, euclidean distance. I tested this in single player in version 1.9.2. It works as it always has.

On the server, it doesn't. This leads to a buildup of mobs in caves and crevices so that new mobs can't spawn.

My guess is this is because of some "optimization" the server has which doesn't tick mobs outside a certain distance from the player.


Is this issue still occurring? Just updated the server.

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Sun Apr 17, 2016 12:38 pm
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Post Re: Bug Reports
Intelli wrote:
eah wrote:
Hostile mobs don't despawn.

A hostile mob has a 1/800 chance of despawning every tick after 30 seconds have passed since there was a player within 32 blocks, euclidean distance. I tested this in single player in version 1.9.2. It works as it always has.

On the server, it doesn't. This leads to a buildup of mobs in caves and crevices so that new mobs can't spawn.

My guess is this is because of some "optimization" the server has which doesn't tick mobs outside a certain distance from the player.


Is this issue still occurring? Just updated the server.

This seems to be fixed, but there's still something not right. Based on my experience in the nether, spawn rates are nearly zero.

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Sun Apr 17, 2016 2:56 pm
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Post Re: Bug Reports
Hoppers are misbehaving. I'm not sure what it is, but it's reminiscent of the whole hopper check fiasco. I gave them a good spanking, but they're still doing it.

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Thu May 05, 2016 6:52 pm
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Post Re: Bug Reports
eah wrote:
Hoppers are misbehaving. I'm not sure what it is, but it's reminiscent of the whole hopper check fiasco. I gave them a good spanking, but they're still doing it.
I can confirm this, especially also mechanics from one chunk to another.
E.G. Comparator reading the content of a dropper that is on another chunk, would on occasion freeze.
I can advice to lock-down all auto shops until this is fixed.

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Fri May 06, 2016 6:37 am
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Post Re: Bug Reports
eah wrote:
Hoppers are misbehaving. I'm not sure what it is, but it's reminiscent of the whole hopper check fiasco. I gave them a good spanking, but they're still doing it.

This appears to be fixed.

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Sun Jun 05, 2016 6:36 pm
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Post Re: Bug Reports
Anyone else getting this error with the website? A simple refresh fixed it for me, but still.

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Fri Jun 10, 2016 9:56 am
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Post Re: Bug Reports
Flaming arrows hurt anything regardless of what plot it's in.

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Fri Jun 17, 2016 7:42 pm
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