MineRealm Community It is currently Sun Dec 08, 2019 7:58 am

 [ 8 posts ] 
 [INVALID] Villager mechanics 

Do you support this idea?
Yes 100%  100%  [ 10 ]
No 0%  0%  [ 0 ]
Total votes : 10

 [INVALID] Villager mechanics 
Author Message
User avatar

Joined:   Oct 6, 2011
Posts:   908
Location:   wales - UK

Verified IGN:
LARDIMUS_PRIME

User Reputation:  
1/10


Reply with quote
Post [INVALID] Villager mechanics
Recently been playing around with fully auto wheat farms using villagers, this is a mechanic of vanilla minecraft that makes brown coat villagers harvest and replant crops. It appears this has been deactivated in minerealm.

My suggestion is to make it so that villagers can harvest and replant crops.

In single player toggling gamerule mobgrief on and off controls wether villagers can harvest or not so a little alteration to make villagers not included in that rule would i presumr fix the problem as creepers do no damage to their surroundings upon detonation.

This is a bit of a pain personally as this has messed up a 4 month in the planning project of mass automisation.

_________________
Image
Wed Aug 31, 2016 10:38 pm
Profile

Joined:   Aug 17, 2011
Posts:   11

Verified IGN:
Nathozz

User Reputation:  
1/10


Reply with quote
Post Re: Villager mechanics
If there can be a slight adjustment I don't see why not.
Thu Sep 01, 2016 6:37 am
Profile
User avatar

Joined:   Mar 16, 2012
Posts:   902
Location:   No.

Verified IGN:
Nephalem

User Reputation:  
9/10


Reply with quote
Post Re: Villager mechanics
Does not hurt anyone and makes it more vanilla-ish. I support!

_________________
Image
Planet Minecraft - Redkiller123
Image
Thu Sep 01, 2016 9:44 am
Profile

Joined:   Aug 29, 2011
Posts:   1,954
Location:   The Milkyway

Verified IGN:
eah

User Reputation:  
7/10


Reply with quote
Post Re: Villager mechanics
Nephalem wrote:
Does not hurt anyone and makes it more vanilla-ish. I support!

The villagers would disagree.

_________________
Image
Thu Sep 01, 2016 11:07 am
Profile
User avatar

Joined:   Jan 10, 2013
Posts:   1,375
Location:   STRAYA!

Verified IGN:
Bu1ld0g

User Reputation:  
5/10


Reply with quote
Post Re: Villager mechanics
Has something changed server-side as hax has a villager farm at our guardian farm that works perfectly.
Then again I haven't played in ages.

Threw a yes vote in cause why not. Vanilla n all that.

_________________
Image
Thu Sep 01, 2016 3:56 pm
Profile
User avatar

Joined:   Oct 6, 2011
Posts:   908
Location:   wales - UK

Verified IGN:
LARDIMUS_PRIME

User Reputation:  
1/10


Reply with quote
Post Re: Villager mechanics
Bu1ld0g wrote:
Has something changed server-side as hax has a villager farm at our guardian farm that works perfectly.
Then again I haven't played in ages.

Threw a yes vote in cause why not. Vanilla n all that.



Thats strange if there is one working on the server. Maybe i just got a lazy villager.

_________________
Image
Fri Sep 02, 2016 12:46 am
Profile
User avatar

Joined:   Nov 9, 2012
Posts:   425

Verified IGN:
Grelman

User Reputation:  
7/10


Reply with quote
Post Re: Villager mechanics
This seems to be broken now. I have a farm that always worked before, albeit quite slowly, doesnt do anything now.

A vote yes for please fixxxx.

_________________
Image
Fri Sep 02, 2016 9:46 am
Profile
Site Admin
User avatar

Joined:   Dec 3, 2010
Posts:   2,997

Verified IGN:
Intelli

User Reputation:  
3/10


Reply with quote
Post Re: Villager mechanics
Grelman wrote:
This seems to be broken now. I have a farm that always worked before, albeit quite slowly, doesnt do anything now.

A vote yes for please fixxxx.


Still broken? If so, bug reports go here: viewtopic.php?f=10&t=2484

_________________
"When you do things right, people won't be sure you've done anything at all."
Mon Oct 10, 2016 7:16 pm
Profile
Display posts from previous:  Sort by  
Post new topic Post new reply  [ 8 posts ] 


Who is online

Users browsing this forum: No registered users and 2 guests