Post any ideas / suggestions for the game servers here.
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Do you support this idea?

Yes
16
62%
No
10
38%
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By CubanRiot
#190858
I am not sure if Mine realm is already on hard, but I think having the difficulty setting on hard can make night time travel and cave exploring much more interesting. I like the setting it is on now, but i would prefer if Mine realm was on hard.

Thank you for your time everyone.
By Soul K
#190879
Prob wouldnt happen just cause so many mobs spawning would lag the server.

But a few changes would be better like making health stop at 2 hearts rather then half when hungry.

Mobs hit for more and have the abilities as hard mode gives them.

FYI for those that dont know, Minerealm is on Easy mode. At least most things that happen makes it more easy mode then normal.
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By dlgn
#190904
Minerealm is currently on easy. However, the Wilderness is effectively on hard.
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By Tee
#190905
dlgn wrote:Minerealm is currently on easy. However, the Wilderness is effectively on hard.
The Wilderness has been gone since the February public land wipe...
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By jeniansmom
#190909
I would love this. I've been playing a bit elsewhere where there is no pvp, a strong focus on building, but with the server on hard. It's been quite fun. Would be great to have that experience on Minerealm.
By mitchie151
#190913
Minerealm is the easiest server in the world. It might as well be creative with the exception that you cannot fly and must gather your own resources.
Soul K wrote:Prob wouldnt happen just cause so many mobs spawning would lag the server.
Increased difficulty does not increase mob spawns IIRC. Only how hard they hit.
Unless they changed that at some point recently, it would hardly make a difference.
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By Emershaan
#190926
It sounds like most people on this server don't actually know that much about different difficulty levels. As has already been said in this thread, increasing the difficulty does NOT increase the number of mobs spawning. For informational purposes, the effects of difficulty levels according to the minecraft wiki:

Peaceful: Hostile mobs and food bar depletion are disabled, everything else mostly standard.

Easy (Minerealm's current setting): Hostile mobs spawn normally, enemies deal relatively low damage, Creepers more likely to cancel exploding if you move away from them (and their explosions are usually non-lethal), damage from starvation will take you to half health, Cave Spiders don't inflict poison with their attacks and the Wither doesn't apply the Wither effect, though Wither Skeletons still do.

Normal: Enemies do medium damage, damage from starvation will take you down to minimum health (half of one heart), Creepers have standard levels of aggression (and their explosions do MUCH more damage, likely to be lethal), Cave Spiders and Withers cause their effects normally.

Hard: Enemies deal high damage, starvation is lethal, Creepers are more persistent with explosions (and those explosions will absolutely annihilate you), zombies break down wooden doors, spiders can spawn with potion buffs.

Increasing straight from Easy to Hard would be a massive jump. I propose a separate thread to suggest increasing difficulty to Normal instead, and if it is accepted and the difficulty changed, a while (month or two?) to get a feel for the new difficulty level and make a more informed decision on what the difficulty should be. I also ask that, if any changes in difficulty are made, that Intelli include the changes that the new difficulty entails in the post announcing it, because most people aren't going to seek the correct information out on their own, and it'll minimize the repetitive questions and misconceptions.
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